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Civilization 5 game review: build your own nation

Civilization 5 game review: build your own nation

By: Ionut Popa  In: Games and consoles  Updated: Apr 14, 2012

Civilization fans have real reasons of joy due to the fact that 2K Games recently announced that the 5th part of the popular TBS (turn-base strategy) game will appear in September this year.

For those less familiarized with the game it is worth mentioning that the Civilization series is based on leading a prehistoric civilization to the ultimate victory by achieving a diversity of objectives: economic, diplomatic, political, and military.

A lot of changes compared to Civilization IV

History fans and not only will find a few new features on the new game. Compared to the previous version Civilization V comes with hexagonal maps and a new concept of managing the empire through which each city will be able to defend itself from opponents’ attacks. In addition to this producers promise a more realistic border between empires, and even if it may seem boring, a new concept for managing road infrastructure.

Gameplay

The player will have no less than 18 civilizations to choose from to start his campaign to build his empire. The player can choose between civilizations such as Americans, Aztecs, Egyptians, Germans, Turks, Romans, and others. Producers promise the leaders of civilizations will speak their original language (although it remains to be seen how they will deal with the truly antique civilizations).

There will be 4 AI levels: Tactical, Operational, Strategic and Grand Strategic. The leaders of different civilizations will have different features in key domains such as strategy, economic development, growth and military preferences.

Probably the most important change in gameplay is the new way units will be managed in Civilization 5. Management of units has changed because of the change of maps from the original rectangular ones to the hexagonal new maps. In addition to this the value and importance of units will rise just because creating them will take more time.

On the other hand technological progress can be significantly accelerated if 2 nations create an alliance in this sense, and success can follow on 3 different paths, the final purpose being to extend gaming possibilities.

When it comes to building cities there are no differences compared to Civilization IV. However, 2K Games implemented a new feature in Civilization 5, state cities. They will be independent and because of their weaknesses they will not be able to initiate military attack with other civilizations. Their growth will only take place in a set perimeter. City states can, however, be conquered and the conqueror will get full access to the resources of the city state.

Sid Meier's Civilization V

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Ionut is Chief Editor. He has a degree in Computer Science BA and worked in IT since 2002. Ionut is now managing several tech sites, including GadgetRoad. Find me on Twitter

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